Since I have been using Blender I have wanted to start exploring the aspects I was starting to fully exploit in Daz, Photorealism and black and white work in particular.
Now that I have things nice and stable with my Daz and Blender set up I have started to explore these options in far more depth than just scraping the surface of them, naturally I am inclined to hold off much testing until I am happy with a stable timescale to end result ratio.
At the end of the day I have never post-worked any of my images and have no intention to start now purely to align things quickly with my visions, I would rather tweak and tinker until the results that I get are where I want them to be.
First up naturally had to be Evelyn in black and white, she is my waypoint and marker for anything that I do to be of any significant value.
I hope you like it.