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Honing Scorpio In Blender

I'm always developing my characters, pushing them further and fine tuning them to be better than before and more lifelike (I hope!) and with Scorpio being my first pure blender baby she is my primary test subject for this.

I took everything that I learned while revising Evelyn and Fae for blender and amped it way up with Scorpio, where Evelyn for example would be a 200000 polygon model for example Scorpio is around 1400000 but I'm still tuning her skin as I try and find a nice balance between a softer flatter tone while building back in a natural level of sheen and moisture.

Just a few images from a short test as I try refining these.